With regards to my previous post about the output values being awarded to items installed in Research jobs of both types prior to the patch coming along, being seemingly disproportionate to the amount of time the job still has remaining:
Previously Installed Research Jobs Output Impact Appears Disproportionate to Awarded Values from Scripted UpdateI would like to make the following practical suggestion.
How about you review the values set on the previous blueprints, and also on those that were installed prior to the patch (especially things like capital ships etc) and take the old Time for research, and multiple that by the appropriate ME and PE levels to find the Total time spend researching to date, and then compare that value to the figures that would equate to in your new system, and award those to the current blueprint values.
This would reward those owners for previous patience in this area of research, time and costs involved in the POS running in many cases, as most of us also lost out when you reduced the ME/TE values significantly. I'm not going to discuss the number of wasted year-slots, but it would at least also improve situations by comparing and equating directly to your new scales.
(ME Level * Previous ME Research Time) = Total Time => compared to existing scale, adopt suitable placement accordingly
Rinse repeat for Time Research
I understand this would have been better mentioned as a suggestion earlier, but to be honest I couldn't get on SiSi for the past week, and only had a week or so looking at the changes prior to that, and this couldn't be forecast from the players perspective as we didn't know what the adjustments you were going to make by script would be ahead of time.
I do, however, think much more time could have been taken to discuss major issues like this and the impact on Industry.
I'm sorry to say it, as I was keenly awaiting the changes, but sayings like 'If it ain't broke, don't fix it' do come to mind in many areas.
....
Having spent 11 years in the industrial aspects, as many others have also I'm sure, there was is a wealth of people to draw upon, but they have to have time to contribute, and you have to get their attention - an in game eve mail asking for opinions based on active weekly industrial activity might have been a way to go. Perhaps a thought for next time, so similar types of medium can be used to bring those people to engage in the forums (if that's where you want the discussions)?